Born in Turin, Italy, I am an artist and concept designer specializing in the creation of characters and, above all, creatures.
Since childhood, I’ve nurtured a deep passion for art, science, and entertainment. The discovery of computer graphics, combined with my background in computer science and a long-standing fascination with speculative biology, naturally led me into the world of digital art and design.
Over the years, I’ve developed extensive expertise in 3D modeling and sculpting, with a strong focus on creature and character design for both film and games. My work aims to balance artistic vision with technical precision, always driven by a curiosity for the unknown and a desire to create life.
In addition to my specialization, I’ve had the opportunity to explore various areas of digital production, working across concept art, modeling, rendering, and visual development, which has allowed me to refine my skills within the broader context of creative direction.
I’ve collaborated with numerous film, TV, and advertising production studios, including Aaron Sims Creative, Netflix, and Amazon Prime Video, contributing to a wide range of projects.
My work in the game industry includes collaborations with studios such as Milestone, PUBG, Stormind Games, One O One Games, and many others.
I also teach concept design and art production workflows for games/CGI at various institutions, most notably at AIV – Accademia Italiana Videogiochi, where I share my knowledge and industry experience.
Since 2023, I’ve also been the Co-Founder and Creative Director of FutuRats, an art outsourcing and game development studio based in Turin. At FutuRats, I oversee the creative direction and production of both existing IPs, including Warhammer 40.000, and original ones, leading visual development and design across all phases, whether for video games or broader creative projects.